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Sinla kingdom (57BC ~ 935AD)
Sinla was located in the southeastern part of the Korean peninsula. In its early days, Sinla was the weakest of three kingdoms in existence, but later became powerful enough to unify them under its rule in 676. After unification, Silla traded vigorously with foreign countries. General Jangbogo established Cheonghaejin on Wando Island and swept the pirates from the seas and led the overseas trade of East Asia Sea.

Gogurea covered large parts of present-day Manchuria. The country was not only the most powerful and most aggressive kingdom of three kingdoms in existence (Baekje and Sinla being the other two) but also the most powerful in Northeast Asia in the 5th century. King Gwanggaeto the Great (375-413), in particular, conquered the largest territory in the entire history of Korea.

Baekje was located in the southwestern part of the Korean peninsula and was one of the most advanced nations at that time. Baekje had the closest communication with neighboring Japan(old name 'Oae') and exerted great influence on various fields of Japanese culture, sending many craftsmen, artisans, tailors, tile makers, and scholars to that country

Gaya was a federation of several small states centered on the Nakdong River delta in the middle of the south coast. Bridging China, Korea and Japan, it played a leading role as an intermediary of trade and culture. Iron exported from Gaya achieved international acclaim in China and Japan

Collaborate features makes it easy for teams to save, share, and sync their Unity projects with others, regardless of location. It’s cloud enabled and built directly into Unity.

Collaborate is now part of Unity Teams.

Easily change, share, and manage your Unity projects

No context switching so you can focus on creation.

Project changes easily made, maintained, and reverted

Empower all team members to create more, with safety.

Designed for Unity creators of all levels and disciplines

Easy to teach and learn. Reduce training time by 90%.

Introducing the Unity Accelerator

The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for two major scenarios – source code download through Collaborate and asset pipeline importing – so you and your team can focus on creating.

The Unity Accelerator is a standalone tool that is now available for download on OSX, Windows and Linux.

Unity User Manual Download

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Designed for your team

Unity Teams features are the only of its kind designed and built for game development teams. Simple to learn and use, so team members can easily create together, regardless of experience level and discipline.

“With Collaborate for Unity Teams, we were able to setup and backup our project fast; we haven't looked back since.”

“Collaborate is the team-focused solution we've been hoping for. It cuts new member training time in half.”

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“Collaborate revolutionized how my team works with Unity. Artists who struggled with traditional source control caught on in minutes.”

For small teams to get started. Add up to 3 team members and get 1GB of cloud storage.

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Perfect for growing teams and projects. Get 25GB of storage, Cloud Build, and the ability to add more team seats.

What are the requirements to use Collaborate?

Unity 5.5+, a Unity ID, and a fast, reliable internet connection commensurate with the size of your project.

Can I use an existing project to use with Collaborate?

Download Unity Manual Pdf

Yes; existing projects can enable Collaborative features in the Unity Editor (5.5+ or later).

Unity Manual Pdf

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